PROJECT RESULTS

The objective of the project is to create an inclusive digital personalized learning environment that allows serving the most disadvantaged young people, improving digital transformation, while establishing in an adapted way access to knowledge that is important for the development of their key competences. It is about establishing a collection of digital tools that allow their adaptation and that enable young people to advance in the topics of interest in their informal and non-formal training, which are increasingly relevant in such a changing environment

We address the improvement of interpersonal skills that allow collaboration and entrepreneurship in a global environment. In the same way, the knowledge of volunteering is supported that promotes an active citizenship that addresses the problems of society from knowledge and critical thinking, applying creative solutions and with social responsibility, which is why the so-called “fake news” and the development of intrapersonal skills that allow self-management and develop their digital competence are included.

To this end, three expert entities will work in a complementary way in the elaboration of a digital environment based on a PLE (Personal Learning Environment) adapted to the topics of interest of young people for their informal learning.

Including a SPOOC as non-formal learning, which will include the necessary training to adapt the PLE to each case.

This project allows us to observe from different realities and experiences offered by European partners. Digital inclusion continues to be a challenge for those most disadvantaged, people with special educational needs require support adapted to their needs

Video presentation of what a PLE is and its importance for young people.  

 

Visit our PLE created for you where you can find more than 60 interesting links and 70 digital tools grouped by type to improve your skills: